Born from
a restart.
"I lost a project I cared about and a real friend. So I got back up — and decided to finally ship real games."— $_CNT, FOUNDER
PopVerse didn't start in a boardroom. It started with a reset. After walking away from a project that meant everything to him — and losing a true friend along the way — $_cnt hit a point where he could either quit, or pick himself back up.
He picked himself back up. No more half-finished prototypes: the goal was to finally release real games for Roblox players — polished, fun and built to last.
A studio is stronger with two, so he called one of his best friends, Jester, and asked him to co-own it. He said yes. That's how PopVerse Studio was born — and we're only getting started.